Working Towards Xbox Series S Improvements
A quick update for Xbox Pilots playing on Xbox Series S.
Xbox Series S struggles with high-performance titles such as our own. We’re aware of and looking into crashes and softlocks in high traffic areas of EVERSPACE 2, some of which can prevent story progression.
Past efforts in optimization have soothed the issue somewhat, but there’s more work to be done. While we continue work on our upcoming expansion, we’re tackling XSS-related problems on multiple fronts.
We’re working together with Engine Software, an excellent development studio who aided us with our port to Xbox and PlayStation. These porting experts are returning to the project and going through code to look for fixes and opportunities for improvements.
We are also updating the project to Unreal Engine 5.5.1. In addition to the engine fixes and feature improvements, Zen Loader reduces CPU overhead on the system through clever package optimizing and object dependency tricks. This, coupled with system RAM optimizations, should make significant improvements for players on the Xbox Series S.
Unfortunately, all this will take time. We know our XSS players are frustrated, and we want to provide a fix as soon as possible. However, we are a small team with lots on our plates—we must constantly be balancing how we apply resources, frequently leading to compromises. Improvements for XSS related issues will be included in an update that will be released shortly before or alongside the expansion we’re currently working on.
We hear you and we’re working on this, but a fix is going to be a little while.
Lee and your ROCKFISH Games team